Cyberse Converter
LIGHT 2

Cyberse Converter

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 3932




If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 51
Deck 54

Cyberse Converter — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 50.7 · Deck: 54.4 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Utility

Why it scores here

Cyberse Converter is a Level 2 LIGHT Cyberse body that can be Special Summoned from hand only while every monster you control is a Cyberse, and its Normal Summon effect turns one face-up monster into a Cyberse until end of turn. It does not search, draw, negate or remove anything, so its score rests on live access in Cyberse-only boards and its body as material; the 1000 ATK/DEF earns nothing. Deck usage in 400 recent decks across 24 archetypes confirms it is a practical, cheap one-of, but frequency is not treated as power, and the absence of combo records caps confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Hand Special Summon needs an all-Cyberse board, which Code Talker and Cyberse shells meet and which appears in 400/400 decks at 1.38 copies on average (verified text, observed deck usage).
Combo & Conversion 45 No recorded boards show what it builds, so the conversion score rests on the text alone: one Cyberse body plus a retarget of one monster (inferred from text).
Resource Economy 30 No searching, drawing or graveyard refuel is described, so it is a card-neutral body with at most a tempo conversion (verified text).
Effect & Interaction 10 Neither effect negates, removes or hand-traps anything; the only interaction is changing a monster's type (verified text).
Material Utility 55 A Level 2 LIGHT Cyberse is a clean generic material for Cyberse Link, Synchro and Xyz lines, and the Normal Summon effect is negated-proof because the body is still Cyberse (inferred from text and level).
Resilience & Flexibility 40 The hand summon is once per turn and needs a Cyberse-only board, so one negate or a non-Cyberse monster on the field shuts it off (inferred from text).
Deck-Building Efficiency 60 Typically run as a single copy with no garnet or banlist limit in the data, so it is cheap to run, though the all-Cyberse board condition is a mild restriction (observed usage, inferred restriction).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Utility. Intrinsic ≈ 50.7, Deck ≈ 54.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon is live on any all-Cyberse board, which Code Talker and Cyberse shells provide
  • Normal Summon effect retargets one face-up monster to Cyberse, which can enable Cyberse-restricted support (inferred)
  • Run in 400 recent decks across 24 archetypes and in 54.5% of Code Talker lists at one copy (observed)
  • Level 2 Cyberse body is a generic material for Cyberse Link, Synchro and Xyz lines (inferred)

Weaknesses

  • Hand summon requires an all-Cyberse board, so it is dead on non-Cyberse boards
  • No searching, drawing or refuel: no card advantage
  • No negation, removal or hand trap
  • No recorded combo boards to confirm what it converts into in practice

Counters / choke points

  • Negating the hand Special Summon or the Normal Summon effect stops the conversion, though the body remains usable as material (inferred)
  • Any non-Cyberse monster on the field blocks the hand summon (inferred from text)

Best use

Cyberse-only starter and Level 2 Cyberse material body. Decks: Code Talker, Cyberse, Darkfluid, Firewall. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon is allowed only if all monsters you control are Cyberse (min. 1), once per turn by this effect; Normal Summon effect targets one face-up monster you control and makes it a Cyberse until end of turn; Level 2 LIGHT Cyberse Effect Monster, 1000 ATK / 1000 DEF; Appears in 400 of 400 recent decks, average 1.38 copies
  • Observed: Code Talker inclusion 54.5% at typical 1 copy in the usage statistics; Spread across 24 archetypes; top gameplay types 7 (52.5%) and 3 (41.5%); Top partners include Cynet Mining (90.8%) and Lady Debug (73.5%)
  • Inferred: Acts as a Starter/Combo enabler by enabling Cyberse-restricted support (no combo confirmation); Its body still converts to material after its Normal Summon effect is negated; Restricted to Cyberse-only boards, which limits its use outside Cyberse shells
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no average starter count in combos — deck resilience estimated from archetype spread no top-card ranking — cannot confirm scale beyond deck usage











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